This project is a slimmed-down presentation version of a project I worked on for the LA DOTD. We were given 5 weeks and a handful of artists to get a networked training simulation ready for the DOTD to research virtual learning in their flagger courses.
- Built character rig from scratch while building a suite of auto-rigging tools for the studio
- Designed and implemented pipeline for maintaining rigs, exporting animation from Maya, and importing animation into the Unity game engine
- Built car rig and tool for procedurally rotating wheels